#pragma once
#include "bullets.h"
#include <vector>

class BulletHandler
{
public:
	BulletHandler();
	~BulletHandler();

	void initialize();
	void addBullet(sf::RenderWindow* m_renderWindow, float angle, sf::Vector2f playerPos);
	void update();
	void cleanup();
	std::vector<bullets*> bulletArray;

private:
	
	sf::Texture* m_image;

};

